Knowing there’s more to death than just returning to a checkpoint will contribute a continuous atmosphere of anxiety within every moment of exploring this game, and if done correctly, I may end up loving it. On one hand, I’m worried that it’ll just become too much to handle, but I’m similarly excited to see how it’ll impact the intensity of every battle. It’s a lot more than losing your spot in the level or some experience it’s now as serious as becoming significantly weaker after getting killed by a foe.Īttaching severe consequences to death and incorporating them into the base experience of going through each level will make failure all the more frustrating. Now, the consequences for death are far greater, which makes the situation significantly more frustrating. I’ve had plenty of moments in Nioh where I’d encounter a new type of foe and died a few times before getting a hang of their moveset. If you die at the hands of an enemy, their Morale will increase by +1, thus making them stronger.
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